There are multiple
different people considered to be the first person to make a video game. One
example is in 1952 with a British professor named A.S Douglas basically making
a digital version of tic-tac-to. Then there is Steve Russell, who in MIT made
Spacewar! a game for the computers at the time that where mostly only in
universities. Then finally, there is the man who is considered the main creator
of what we think of as video games Ralph Baer. He made the first multi game
console called the Brown box or The Odyssey. There is no real way to nail down
why video games were made. Some of these people made games to simply help with
boredom or test the limits of the technology of the time or to try to market
them and make money. This continues in today’s video games with many large
companies making huge Triple A games. These are marketed out and sold in the
thousands to small indie games made by small groups of people just trying to
make a fun game and send it out for people to enjoy. These large companies and
the craze around video games are thanks to many other games of the time like
arcade and bord games catching the eyes of the people. They then get turned
into video games that they could easily take home and play with ether friends
or family without having to go out and spend money in public spaces.
When it comes to video games its hard to say that they
really solved a lot of problems due them mainly being a new form of
entertainment. The best I could say that they helped with, was create a new
market for people to join in. This also helped with many college kids starting
up their own small companies that made games. They could either then join or
became huge name brand titles. It also helped create multiple side projects
that grew important thanks to games like Twitch and Discord. These gained large
followings when they started focusing on video games and the communities around
them.
Communication has always been a part of video games
with everything from going out with friends to arcades to hanging out with
friends and play games at home or online. The biggest revolution revolving
around video games and communication was with the Xbox 360 by Microsoft and the
advent of online gaming. Online games and the Xbox live feature gave people the
ability to talk and play with people all around the world and opened a new
world of communications around video games.
Some of the biggest drawbacks of video games came
about in the last 10 to 12 years thanks to mostly the online environment and
the risks that always follow it. These risks mainly come from the anonymity
that comes from online gaming, such as allowing more cyber bullying, racism,
online predators/grooming, and or threats to your life from hackers. Then there
is a more recent negative effect that I have found from games with a simple
mechanic loot boxes. The thing about loot boxes is that they are basically
gambling and more and more games that are being marketed to kids involve this
mechanic.